Ping Pong Club is a table tennis game for Apple Vision Pro. I joined after MVP to lead the second and third design iterations, when the game needed to evolve from a working prototype into something that felt polished in players' hands.
Redesigned menus, settings, in-game HUD and leaderboards, and reworked onboarding and customization to align with visionOS patterns: hierarchy, depth and reach all rethought for a room instead of a screen. Featured on 9to5Mac.
- Role
- XR Designer
- Type of work
- Game · Spatial Computing
- Collaborators
- Vitalii Ampilogov, Bryce Ellis
- Date
- 2025
- Tech stack
- Unity, Figma, VisionOS SDK
Designing for a room
- Menus in spacePlacement follows reach and comfort rather than screen edges.
- HUD at a glanceScore and state readable mid-rally without breaking the game.
- Onboarding by doingPlayers learn the controls by playing the first point, not reading a screen.
A working prototype turned into something that felt polished in players' hands.
Featured on 9to5Mac.
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