Ping Pong Club is a table tennis game for Apple Vision Pro. I joined after MVP to lead the second and third design iterations, when the game needed to evolve from a working prototype into something that felt polished in players' hands.

Redesigned menus, settings, in-game HUD and leaderboards, and reworked onboarding and customization to align with visionOS patterns: hierarchy, depth and reach all rethought for a room instead of a screen. Featured on 9to5Mac.

Role
XR Designer
Type of work
Game · Spatial Computing
Collaborators
Vitalii Ampilogov, Bryce Ellis
Date
2025
Tech stack
Unity, Figma, VisionOS SDK

Designing for a room

  • Menus in spacePlacement follows reach and comfort rather than screen edges.
  • HUD at a glanceScore and state readable mid-rally without breaking the game.
  • Onboarding by doingPlayers learn the controls by playing the first point, not reading a screen.

A working prototype turned into something that felt polished in players' hands.

HUDs for gameplay
Settings menu
Leaderboards

Featured on 9to5Mac.