1000Worlds was a UI exploration for a creative studio concept, developed together with Maria Lashari. It was a study in visual direction and interface craft, and in how far a concept can be pushed before validation.
The project never moved past the exploration stage, but produced a coherent visual system and a set of interface studies on how a studio could present its work in a more editorial, visual-first way.
- Role
- UI Designer
- Type of work
- Exploration · Creative Studio
- Collaborators
- Maria Lashari
- Date
- 2025
- Tech stack
- Figma
The approach
- Type-led layoutsTypography carries the structure so imagery never has to compete with decoration.
- Work as brandThe identity stays quiet and lets the projects do the talking.
- Editorial pacingPages read like spreads: rhythm and scale change as you scroll.
A coherent visual system, stopped deliberately before validation.
Worth keeping as a study in how far a concept can be pushed on craft alone.
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