1000Worlds was a UI exploration for a creative studio concept, developed together with Maria Lashari. It was a study in visual direction and interface craft, and in how far a concept can be pushed before validation.

The project never moved past the exploration stage, but produced a coherent visual system and a set of interface studies on how a studio could present its work in a more editorial, visual-first way.

Role
UI Designer
Type of work
Exploration · Creative Studio
Collaborators
Maria Lashari
Date
2025
Tech stack
Figma

The approach

  • Type-led layoutsTypography carries the structure so imagery never has to compete with decoration.
  • Work as brandThe identity stays quiet and lets the projects do the talking.
  • Editorial pacingPages read like spreads: rhythm and scale change as you scroll.

A coherent visual system, stopped deliberately before validation.

Draft #1
Draft #2
Case site

Worth keeping as a study in how far a concept can be pushed on craft alone.